Antags nearly never go loud. Why? Stuns. Even if they do go loud, theres nearly no counter to stuns, so it gets shutdown quickly. You may say "Hurr durr, E-ENERGY SHIELD!! EMP!! CHEMICALS!! DUHHH!!" shut up. Those are NOT reliable, energy shields give a chance, EMPs are very limited, and chemicals are micromanage: The Simulator. Once you get stunned, nine times out of ten, YOUR DONE. Anyways rant over time for the actual part:
Stun Nerf
Disablers should have a stun damage nerf, mostly so you dont get disabled in 4 seconds. However, speed up their projectiles. Make it take atleast 7 hits. Also slightly lower their fire speed. However, increase their charge.
COMPLETELY remove Stun Batons dealing stun damage when thrown, seriously, why do they bring you down to half stamina.
New disabler
Tier 2 arsenal research, "Advaced Stuns". Adds a disabler type nammed "Stunner", which has the same stats as the current one. However, it will deal minor burn damage.
STUN RESISTANCE
Holy FUCK why is this not in the game. Hardsuits now have the following resistances to stuns:
Heretic Armor: 25% (also unrelated but can someone add EVA to these so it's good for void path? thanks.)
Raid: 40%
Normal: 35%
Elite: 50%
Juggetnaut: 65%
But you may now be sobbing: B-BUT... NUKIES HAVE TOO MUCH RESISTANCE AND... T-TEAMWORK!! DRUHHH!! traitors exist. This will also make Hardsuits actually viable to have for Traitors, also, YOUR MEANT TO LETHAL NUKIES. Your first thought shouldn't be; "Zoinks! Time to grab my disabler and kill them in 5 hits because they cant do shit after!", it should be "OH FUCK GRAB THE AK47!!". Also, you may be sobbinh about resistance, SHUT. THE. FUCK. UP. NUKIES ARE MEANT TO BE HARD, YOUR NOT A ONE MAN ARMY, YOU NEED TO HAVE A GROUP TO TAKE ONE OUT, NOT SHOOT 5 BLUE PARTICLES AT THEM.