Updates have returned back to schedule, and this week's update includes backlog from the previous week. Additionally, we are no longer directly upstreaming now or in the future, and instead will be manually porting down features from Wizard's Den.
Proper Pump Action Weaponry
-# Ported by @Catty, originally by DrSmugleaf on RMC14
The Kammerer and China Lake now require being pumped between shots, like a proper pump action weapon should. The default keybind to do this is space bar. This can be changed in the settings.
Void Path Heretic Buffs
-# by @Catty
Nearly every Void Path ability for the Heretic has been adjusted.
Void Mansus Grasp now massively decreases the target's temperature, and now has a unique sound effect.
Ascending now cools the area around the Void Heretic massively, and actively removes air around them.
Void Pull now scales damage based on proximity, and reduces temperatures of those affected accordingly as well. The closer you are, the more damage you take, and the colder you get. It also has slightly larger range than before.
Void Beam now does cold damage, and reduces temperature of those affected.
Void Blade's temperature decrease has been increased significantly.
Void Blink does a small amount of damage to those affected, and cools temperatures by a noticeable amount. It also now has a unique sound effect.
Alongside all this, Cold damage taken from temperature was also increased as an overall system, this may be viewed under "System Changes" later in this dev-blog.
Crayon Placement Preview Overlay
-# by @Ekpy
Added crayon decal position preview in the form of an overlay. Mousing over a tile while having any draw setting selected will show an accurate preview in-world, making drawing much easier.

Text Highlighting
-# Ported by @vectorassembly, originally by VitusVeit on Wizard's Den
Text highlighting is now here, adding text highlighting to the chat system overall. Users can now input a series of words that will be highlighted both within the chat box and within in-world chat bubbles.
An option is also available to automatically highlight certain words based on your name and role. This is disabled by default and may be enabled under the accessibility options tab, where highlight colors can also be changed.
Words can also be wrapped in quotation marks such as "this", which makes them space sensitive, only highlighting if it is used as a whole word and not as part of another word.
Using the @ symbol can also prevent names in the chatbox from highlighting such as @X-Person not highlighting the name in: X-Person says, "Hello"
New Emotes
- Lizard people now have new emotes they can use, being Chirp, Hiss, and Gurgle. They can also now weh to their hearts content, like a true lizard should. - ported by amethystowo, sounds originally by Pinkbat5
- Ported over new Vox noises from Impstation and Goob. Bird up! - ported by amethystowo, sounds originally by AvianMaiden, ARMOKS, Mastersoundboy2005
- Added more slime emotes! including bubble, fizz, slosh, pop. - by Fr0goo
- Added a scream for cyborgs! - by Tyranex
Other Additions
- Added a brick, it's a brick that does blunt, structural damage when hitting people and when throwing it. It also deals some stamina damage when thrown. These are available in maintenance as part of the maints loot pool. - by mkanke-real
- Added new "Flash Delirium" outfit to the ClothesMate. - by willowzeta
- Added rollerskates to the cargo maildrobes contraband inventory, and added some items to the emaged inventory for those mail carriers that are a bit more... postal. - by ThatOneMoon
- Added pride mantle to vendor, which is a chameleon item with multiple different LGBTQIA+ flags on it. - ported by IronDragoon, originally by AryaRaiin
- Added new boot sounds for Security. - by DevilishMilk
- Monkeys & kobolds can now wear emergency EVA suits, with a fresh new sprite to go along with it! - ported by amethystowo, originally by kittygyat
- Added the WehNade, a foam grenade that looks like a lizard plushie with an antenna, that releases 10u of Weh Juice over a wide area. It is available in the lottery, lizard plush crate, and as maints loot. - by IronDragoon
- Added synthetic lizard and zenghu alternative IPC parts. - by ZigTag
Systems Changes
- Removed the ability to use items / weapons / throw things while prone. - by JoulesBerg
- Cold damage from Temperature is now increased by about 5x. Make sure to bundle up! - by amethystowo
- The Emergency EVA can now survive in the cold slightly better than before, but not as well as it could before the cold damage increase. - by amethystowo
- Toggled items which no longer fit in their former storage container will be put in your hand if possible, rather than just dropped. - by diatomic-ge
Antag Changes
- Blobs now block shuttles again, this time using a blocking system similar to Revolutionaries (the shuttle will refuse to arrive if a Blob exists). - by Queer-Cats
- The Zombies gamemode now ends the round if the shuttle is blocked for any reason (ie, Revs or Blobs) to prevent lengthy stalemates. - by Queer-Cats
- Zombies are no longer in the roundstart or midround antagonist pool. - by DevilishMilk
- Romerol is now a VERY RARE maintenance pill. - by DevilishMilk
- Zombie-infected humanoids no longer take poison damage. - by DevilishMilk
- Tweaked survival event rates down a bit. - by DevilishMilk
- Slightly nerfed some Uplink ammo costs. The Millionaire's is not nerfed but is now traitor exclusive. - by UristMcWiki
Artifact Changes
-# Originally by EmoGarbage404 on Wizard's Den
- When an artifact's node is unlocked, the effect will now also occur. Effects can still be triggered manually through interaction.
- Artifacts will now have more nodes on average.
- Higher-class artifact nodes now grant significantly more points.
- Sentient artifacts can once again activate themselves.
- Increased sentient artifact self activation cooldown.
IPC Changes
- IPCs now use a new chemical for their blood, "Machine oil" instead of "Oil". - by KiraZen-Underscore
-# Below changes by @ZigTag
- Whitelisted more markings for IPCs.
- IPC screens now render under hair and are in their own category.
- IPCs will now drain power based off movement speed.
- IPCs are no longer bald.
- IPCs now have tail wagging.
Other Changes
- Departmental cargo request computers now print slips that can be given to Cargo for final approval, rather than directly approving the orders themselves. - ported by amethystowo, originally by sowelipililimute on Wizard's Den
- The folding chair can now be wielded for extra damage. Go live out your WWE dreams! - by mkanke-real
- The Metashield, Naming Rules, and Escalation Rules have been tweaked. - by Icepicked
- The sneeze emote is now accessible from the emote wheel. - by amethystowo
- Removed the smuggler's satchel from the Salvage Shuttle. - by Flameingman2
- Changed the naming scheme of rodentia and feroxi accessories to fall in line with Vulpkanin. - by ZigTag
Map Changes
Pioneer
-# Changes by @IronDragoon
- Made large additions to Maintenance all throughout the map.
- Completely redesigned Chemistry.
- Completely redesigned the Medbay, now utilizing more private treatment rooms.
- Cryo now has two distinctly pre-setup tubes, one set up for Cryogenics, and the other for Pyrogenics.
- Widened the Salvage dock.
- Added a room for the Hypertorus Fusion Reactor.
- Made the Supermatter Room slightly more safe.
- Replaced Singulo with Tesla as the default engine.
- Singulo/Tesla store room is now external facing.
- Added a mail tube between Botany and Chem.
Box
-# Changes by @Huhm
- Added a more official docking area for Salvage.
- Added a temporary Hypertorus Fusion Reactor area.
- Moved the economy consoles outside of the heads offices.
- Adjusted the Engineering Department, adding lights to Gas Miners.
- Box burn chambers fixed, now using passive vents instead of active vents.
Bagel
-# Changes by @mkanke
- Added Hypertorus Fusion Reactor room to Atmospherics.
- Made other minor map tweaks.
Resprites
- Added Vulpkanin specific sprites for the most commonly worn masks! - by Zephyrpak
- The Folding Chair has been resprited. - by Teasq
- Changed squish emote sprite! - by Fr0goo
Bug Fixes
- Cash withdrawals no longer steal money from other departments. - by Currot
- Inter-department money transfers are no longer spread through all departments. - by Currot
- Thavens no longer all have unisex screams, and now have separate screams for each gender. - by amethystowo
- Changeling organic shield no longer needs to be "retracted" when it is broken. - by Drywink
- Slime people no longer have items such as lighters inserted into their internal inventories or dropped when toggled. - by diatomic-ge
- Toggling items such as welding tools in pockets, if it no longer fits, will now either hand you the item, or drop it. - by diatomic-ge
- Fixed Syndicate Cyborg not being able to laugh. - by Tyranex