This was spurred on by a comment on a youtube video about the new changes to Funky Sec. The comment was pointing out that the new more-corrupt more-evil Security make Lawyer even more toothless than it already was.
That's a topic for another conversation, but it had me thinking about how Magistrate is the Lawyer with teeth. Except they're not really... While the Magistrate is the highest authority on Space Law (second only to CC), as I understand it they are still an employee of NT and are NOT an impartial judge. In my limited experience dealing with Magistrates they come off more as NT's top prosecutor, not a judge arbiter.
Would divorcing the Magistrate position from NT and having them be a truly neutral party add the experience? Where the Captain, CCVIPs, and the station may have to actually fear being found in the wrong?
While I was playing with the idea of this, I realized I didn't actually know what the NTR's duties are. Reading the SOP and guidebook, they seem to just have an expanded version of the IAA's duties.
The IAA makes sure SOP is being followed in departments and reports issues to the heads of those departments.
The NTR makes sure SOP is being followed across the station, including by heads of departments.
This seems redundant to me. (And makes me feel like most IAA are playing the role wrong, as I usually see them writing heads up for SOP issues, not reporting to them.)
What are y'alls thoughts on:
- Making the Magistrate a neutral party that prioritizes adherence to Space Law.
- Upgrading IAA into the role NTR currently fills, prioritizing adherence to SOP.
- Changing the NTR to be more "brand" and "loyalty" focused, where they are willing to break SOP and Space Law if it helps further NT's goals and they think they can get away with it.
The NTR would still outrank the IAA and Magistrate (except in cases of Space Law) and have final say over most matters.
I think the three CCVIPs having somewhat conflicting goals could introduce more depth to high command roleplay and antag interactions.


