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Re: Whats your most wanted feature for ss14?

Posted: Wed Mar 11, 2026 1:45 am
by Less

Kodepeiia! Or however you spelt it.

Essentially a harpy rework species based on cuttlefish mimicry. It was really cool!!! Super unique too. From Impstation. Had a lot of fun with them hehe. Finding awkward copies of existing characters was so silly and charming.

Its a shame because harpies already exist so, they kind of butt-heads sadly. Would be nice though!


Re: Whats your most wanted feature for ss14?

Posted: Fri Mar 13, 2026 1:29 pm
by Coolgamer06

I think I heard that this is something that isn't going to be in Funky, but I really wish we had languages. Mostly just species languages, not like on some other servers with languages where there are extra languages selectable in traits because that's a bit too much.

Plus if we had languages, animals like monkies could communicate with other monkies. And mice with mice (and maybe rodentia) but anyways. Even if Funky doesn't get it is still a cool concept.


Re: Whats your most wanted feature for ss14?

Posted: Fri Mar 13, 2026 2:08 pm
by scissors

for me, it is in all honestly special effects for drinks and potentially food.
Currently, there are only really two that fit this criteria, doctor's delight and the dragon foods, and both of them are simply just an omnizine-like heal.


Re: Whats your most wanted feature for ss14?

Posted: Sat Mar 14, 2026 1:48 am
by Kefir

Goon/tg like Genetics


Re: Whats your most wanted feature for ss14?

Posted: Sat Mar 14, 2026 1:50 am
by Kefir
scissors wrote: Fri Mar 13, 2026 2:08 pm

for me, it is in all honestly special effects for drinks and potentially food.
Currently, there are only really two that fit this criteria, doctor's delight and the dragon foods, and both of them are simply just an omnizine-like heal.

True...


Re: Whats your most wanted feature for ss14?

Posted: Sat Mar 14, 2026 1:52 am
by Kefir
websley wrote: Tue Mar 10, 2026 7:38 am
TaterLord wrote: Sun Mar 08, 2026 7:02 pm

We need more twerking. You know what I'm talking about. I want to see 10 assistants in a line throwing it back in unison, I want it to be the equivalent of thumping tails or flapping wings - This is how we revitalise the human in the species economy, because not a single other species has the cheeks to back it up

I think this entire message is a code of conduct violation. If anyone did this, they'd get fired! Not to mention it's just plain gross.

Hes joking


Re: Whats your most wanted feature for ss14?

Posted: Thu Mar 19, 2026 5:45 pm
by PurpleTranStar

what if we made it so your weight and height determined your od limit and effect threshold :godo: [']


Re: Whats your most wanted feature for ss14?

Posted: Mon Mar 23, 2026 1:54 am
by Sopadefideos9

Aside from obvious things that'll get ported from ss13 eventually, I'd love to see the Librarian getting more love. Maybe the Chef and Bartender too, like giving them the capability of brewing/cooking foods with special effects.


Re: Whats your most wanted feature for ss14?

Posted: Sat Jun 06, 2026 12:50 am
by BrickKent

this isn't really a feature persay, but i would actually die for a RMC fork themed around WW1 (with a respawn system)!

imagine it! engineering would have factorio type gameplay where they had to manufacture artillery, guns, ammo, and other supplies needed to keep their side supplied, cargo would be responsible for delivering these items to the soldiers on the frontlines, medical would obviously do their normal thing, science WOULD be in the server and be responsible for researching better weaponry and armour (maybe having to deconstruct enemy gear and perform autopsies on corpses) and command would make sure the troops are organized and deployed in a way to hold the line and hopefully break through the other team's trench while managing where the reinforcement are deployed (as to not lock people out of playing for hours after dying)

the rounds would be LONG but that's why reinforcements are a gameplay mechanic.
the gameplay loop would go:

-start: initial wave is briefed and deployed to the front lines, the priority is digging the initial trenches and setting up some basic defenses, some light raiding is the only combat at the time. ~ 20-30 minutes

-midgame: trench defenses are built up and platoon sized waves are sent on occassion, science works on getting better gear researched and engineering has to make a surplus of weapons in preparation for the final wave. general trench warfare and artillery bombardments is the main combat for this section. ~ 2-4 hours, the majority of the round.

-endgame: there are two situations that lead to this-

  1. engineering has built up a surplus of armaments for the troops and science has researched the best gear available (maybe even transport tanks?), the entire team charges the other team at once, resulting in a desperate fight for survival on the other side.
  2. one side has nearly ran out of reinforcements or armaments, having to use everything left in a desperate attempt to overwhelm the other side and take their trench(es) ~ 10-30 minutes

players are honestly not expected to stay the whole round and instead stay for a little while and maybe participate in a charge or two before leaving and being replaced by a new player to keep the "fresh meat" feeling of the reinforcements. obviously this isn't planned out fully, i can already imagine problems with people not valuing their life enough, metagaming, and generally not RPing enough but it's just an idea i've been sitting on since first playing RMC and will likely never get turned into a server but goddamn can a man hope.


Re: Whats your most wanted feature for ss14?

Posted: Sat Jun 06, 2026 12:53 am
by KerbalKraken
BrickKent wrote: Sat Jun 06, 2026 12:50 am

this isn't really a feature persay, but i would actually die for a RMC fork themed around WW1 (with a respawn system)!

I think you're just describing Foxhole..?