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Re: Whats your most wanted feature for ss14?

Posted: Sat Jun 06, 2026 7:28 am
by WenTeDudeInHerBioDie

Probably an overhaul of baseline NPC behavior (behavior trees one day...), which I guess is a collection of mini-features but whatevs.

A lot of what I am thinking of is based on how monkey's acted in ss13 goonstation, getting really peeved if you sang around them, pickpocketing random people, maybe just deciding to shove someone over, being harder to wrangle in general too.

Station pets is another key part, a lot of them just sorta perform random-walks and thats kinda it for npc behavior. For example, cats could run under tables if a bomb (or otherwise loud startling sounds) go off. Having a cat knock an item off a table or a dog chase it's own tail would go a long way to make them seem like an actual animal and get the general playerbase actually caring about them.


Re: Whats your most wanted feature for ss14?

Posted: Sat Jun 06, 2026 9:25 am
by BrickKent
KerbalKraken wrote: Sat Jun 06, 2026 12:53 am
BrickKent wrote: Sat Jun 06, 2026 12:50 am

this isn't really a feature persay, but i would actually die for a RMC fork themed around WW1 (with a respawn system)!

I think you're just describing Foxhole..?

funnily enough i have played foxhole before and it is close to what i'm thinking about but it doesn't have really any focus on RP and is a mix of WW1 and WW2 and is just generally kinda dead nowadays.
also iirc foxhole battles are 50 v 50 and i'm imagining this as a more condensed 125 v 125 (fairly unrealistic, but going off average RMC server pop) purely WW1 game with a much stronger focus on RP.
foxhole's development decisions are purely mechanical, i'd want this to have feeling like WW1 as the top priority.