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how do i find the sprites

Posted: Thu Jul 09, 2026 6:05 pm
by BrickKent

i need high quality images of the sprites for stuff like video thumbnails and 3d modeling reference material, where in the world do i find the sprite sheets and such???


Re: how do i find the sprites

Posted: Fri Jul 10, 2026 9:16 am
by snoobie

The game's textures are all located in the repository for the game (Funky repo, Forky repo) under Resources/Textures/. Textures made for Funky Station specifically (basically anything we've resprited) can be found under Resources/Textures/_Funkystation/. On the Funky codebase you'll see a few resprites outside of this directory because the namespace wasn't really as enforced as it is now on Forky.

If you want to get a higher resolution version of a sprite for the stuff you mention in your post, there are a few ways of doing that:

  • Use any decent image editing software, such as Paint.net or Krita, to open the image and scale it to a suitable multiple of 100% for your needs. Make sure the scale setting is set to "Nearest Neighbour".

  • Use Aseprite or Libresprite to open the file and export it as a new file. There's an option in the export menu to scale it up, and you can set that to what you need.

  • Use Lospec's pixel art scaler.


Re: how do i find the sprites

Posted: Fri Jul 10, 2026 9:24 am
by BrickKent
snoobie wrote: Fri Jul 10, 2026 9:16 am

The game's textures are all located in the repository for the game (Funky repo, Forky repo) under Resources/Textures/. Textures made for Funky Station specifically (basically anything we've resprited) can be found under Resources/Textures/_Funkystation/. On the Funky codebase you'll see a few resprites outside of this directory because the namespace wasn't really as enforced as it is now on Forky.

If you want to get a higher resolution version of a sprite for the stuff you mention in your post, there are a few ways of doing that:

  • Use any decent image editing software, such as Paint.net or Krita, to open the image and scale it to a suitable multiple of 100% for your needs. Make sure the scale setting is set to "Nearest Neighbour".

  • Use Aseprite or Libresprite to open the file and export it as a new file. There's an option in the export menu to scale it up, and you can set that to what you need.

  • Use Lospec's pixel art scaler.

thank you! this is exactly what i needed!