corrupt sec is incomplete
Ok so I saw the motd on cirno cause I hopped on for a round and it was about how sec is allowed to be corrupt and honestly I was whatever about it but then I was listening to music on my ride home and I heard the song where the revolution audio stinger comes from on upstream so it made me kinda think about the motd and now it makes me wanna yap about it now I have no memory whatsoever of what the motd exactly said so I'm just going off memory.
Basically it said something along the lines of "people shouldn't be trying to make friends with sec and sec shouldnt be nice to the crew."
Overall? I like this direction and I think it's going to be interesting to see on funky in the future but it's currently seemingly only implemented halfway because this interaction is only really fun for one party until a specific culture issue is solved. Now I've been away from funky for a while because I've just been burnt out so maybe it's gotten better but not nearly enough players, especially nonantagonist civvies are willing to actually push back against security kicking them with the boot and security seems to think "being corrupt" is only "abusing crew members" instead of actually like doing corrupt shit like taking bribes (I will get to this later actually), making captured antags go fight invaders, and also not really giving a shit about crime when "I don't feel like it- I mean, I'm off duty."
I'm going to reiterate I like corrupt security. I think security should be frankly an antagonistic force against the crew though when the players have yet to realize that they can actually retaliate against security for abuse, there will never be any actual rp around the corruption beyond shitsec being yelled over the intercom in brig if mappers even remembered to put one there (several brigs if I remember right don't have intercoms which makes being brigged an even worse part of the game.)
So, what am I getting at? I think in it's current form security does not function in a way that is interesting due to server culture, people playing the role with the wrong idea in mind, and also lacking mechanics.
Culture is the easiest thing to solve. It needs to be drilled into players that retaliating against sec for mistreatment is warranted and good roleplay and encouraged. Security teams that don't fear the masses cannot function properly with corruption. If that corruption fails to be covered up, security should HAVE to respond, even pretending to acquiesce to the demands of the people by "demoting" the officer in question (only changing the ID job and placing them in plainclothes so that people don't think they're a cop anymore.) It, in my opinion at least, is a far more interesting roleplay when a scandal boils over so security has to respond to it either by beating the people that are upset or by surrendering.
The role of security, in my experience, is played mostly by people desiring only to redtext antags. This is a fundamental failure of understanding what security exists for. Security exists in game to protect the station from threats. Not all antagonists are outright threats to the station's safety or integrity. A thief stealing people's crowbars or whatever is not on the same threat level as a nukie. A disarmed heretic is not on the same level as a replicator swarm actively chewing through maints. These players who only seem to care about redtexting antags do not roleplay with antagonists. An antagonist trying to roleplay with them to try to negotiate something is often just met with the silent treatment instead of leading to proper roleplay with the idea of corruption that this server clearly desires. Not to mention it just suffocates the fun and chaotic possibility for sicing an antag onto another. I remember when changelings were still enabled I would constantly try to convince security "I am more valuable alive to you than dead," because in the setting of the world, this is a fact. A captured changeling? Imagine what nanotrasen could do using their research teams. Synthesizing omnizine from their blood. DNA refinement to the perfect extent. The money would print itself. Not to mention the in round interaction of the changeling. The changeling agreeing to be contained and being a constant stressor. The HoS hiding this fact from the NTR so they don't get fired, hoping that this could make them millions if they bring it to central alive. The changeling biding their time to get the perfect opportunity to escape purely just through talking and manipulation instead of using abilities. The security team bringing the changeling in to interrogate after someone went missing even though the changeling had an alibi. The changeling being given a plushie with the nuke disk in order to play dead for a nukie after disguising as the captain, waiting for the nukie to come over before springing back to life and stinging the terrorist with toxins before devouring the man. All of this is lost by people thinking "me security. Me job redtext antags." Part of this rant is fueled by my own experiences with security refusing to entertain this idea and not just with changelings. I tried doing this with heretic too when a replicator swarm was going to murder everyone and the hos decided instead of letting me speak to the NTR to explain "Hey maybe it's better for me to like join and fight those fucking robot things than to shove me in a cell. You can oubliette me after." The HoS decided that this interesting interaction was actually bad so they tried to oubliette me anyways. Managed to escape using teleportation. Story aside, the corruption security is supposed to wield does not work if their only corrupt acts are violence against the crew.
As for mechanical lacking, this mainly goes to forky. What exactly makes it so a sec player would accept a bribe using scrip? This is probably just me being clueless about the functions of scrip. Would a bribe using scrip be encouraged for security to take in exchange for not arresting a person? Would Security actually listen to the bribe or just shoot the guy? Would the bribe carry over to be spending money in future rounds for the officer? I'm asking alot of questions but I feel these are warranted. I also feel like without proper union implementation any form of corrupt sec is going to be one-sided and not in an interesting manner.
Edit: got the motd.
A reminder that security and command are the crews bosses not their friends, they can be corrupt, and are aligned to NT, not the crew, the companies. Secoffs dont need to be fired for being corrupt, only really when it serves company interests. I doubt many of you would jump at the chance to be friends with police in real life, much like your characters, unless your character is also an areshole