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I LOVE [hate] PHORON (mald/discussion)

Posted: Sun Oct 04, 2026 1:52 am
by BrickKent

i simply do not understand the inclusion of phoron weapons (specifically the phoron rifle) on funky, i believe them to be blatantly overpowered and counterintuitive to well... everything.
i have two points and a suggestion on improvements to make if you (the reader) will indulge me and listen to my thoughts.

1- Damage
the phoron rifle has INSANE damage per second for genuinely no reason, most armors do not resist caustic damage at all which makes them effectively AP weapons and they fire three shots per click with the ability to hold down left click and fire uninterrupted for ten seconds with three, AP, 15 damage (iirc), projectiles which makes the TTK at close range 1-2 seconds which is faster than the shotgun and shuts down any solo antagonist instantly where most sec v. antag fights occur (maints).

for example:
today i rolled heretic, now i am fully aware that i do not "win" as antagonists 99% percent of the time but that is why i play to try and make as many people have fun when i'm antag as possible (hence why i do things like finding and rescuing people i've sacrificed), but near the end of the shift i was cornered in the maints boxing ring on core with the door bolted and two security officers armed with phoron rifles trying to break in.
now who do you think should win in a CQC fight?
A. two security officers armed with phoron rifles
B. a heretic with an ashen blade, ominous armor, bewildering mirror, amber lens, and multiple abilities.
logically, it should have been a fair fight that was winnable for a heretic that had prepared for combat.
but no, they broke into the room and i was killed before i could even swing my blade twice.
and that was with an item that exists specifically to reflect energy weapons.
this is just fundamentally unfair for the antagonist and requires little thought from security (who just hold left click in a general direction and "win")

  1. Ammo Economy
    i already addressed the sustained fire ability of the phoron rifle but i would like to point out how the way the reload works is unrewarding and the ammo is worse than both ballistic ammo and laser ammo.

the reload, ohhhh the reload.

it is one. singular. click.
this DOES NOT work in space station where the controls are clunky and take a long time to get good with, it takes genuine skill to quickly reload an empty ballistic weapon in a firefight and that rewards the people who have spent the time to learn how to take advantage of the controls.
the downtime between reloads also grants the opposing side the opportunity to make a move to do something like push or escape or come up with a trick.
and phoron just-

removes all that....

maybe it's because i have to rely on keybinds but i absolutely HATE how the phoron reload is just clicking the weapon on the canister in your bag, it does not reward skill and does not allow for the mental game of figuring out if you should retreat or push or whatever else.
phoron rifles also have 30 shots in them at once which is a higher capacity than any other crew weapon by ten shots.
this is not okay.

  1. How i would fix phoron
    ideally? remove it.
    i am not an advocate for energy sec, i always reach for a kammerer with a MK58 sidearm; i find energy sec to be underwhelming and a worse experience than ballistic sec but i know that is not the common opinion on funky and i am willing to forgo my beloved ballistics to stick with this server that i love oh so much.
    so i propose we take after the phoron pistol and make the phoron rifle a semi-automatic rifle and give armors actual resistance to phoron.
    phoron rifles currently act like AP submachine guns and they out DPS stuff like the C20-R that they absolutely SHOULD NOT out DPS.
    i would also change the reload to have you use the canister on the weapon like how you use a magazine on a ballistic weapon.
    now what would replace the SMG role you might ask? a laser SMG that uses special powercells as ammo (think the goob taro revolver).
    giving laser weapons interchangable power cells fixes the main issues of their ammo (inability to reload in the field, inability to reload if the power is down, lack of ammo variety, lack of mechanical interaction by just putting the weapon in a charger) and lets them somewhat satisfy the things lost with a lack of ballistics while maintaining the theme and general gameplay of a laser weapon/energy sec.

well, my 3am sodium fueled rant is over.
thank you for reading :godo:


Re: I LOVE [hate] PHORON (mald/discussion)

Posted: Sun Oct 04, 2026 12:57 pm
by rotyeen

i do agree i think they are way overtunned, but i am bias much like you 😋

and and one time i killed an ASCENDED HERETIC, from FULL HEALTH, while i was ALONE, AFTER THEY STUNNED ME, with ONE PROLONGED BURST from a phoron rifle