SS14 username: goobiesnoobert
Discord Username: pirakaplant
How old are you? 21.
Have you read the requirements, and ensured you meet them? Yes.
How many hours do you have on Funky? At time of writing:
Overall: 798h 20m
Security: 149h 4m
Science: 77h 6m
Medical 94h 50m
Engineering: 204h 2m
Command: 250h 33m
Cargo: 41h 15m
Service: 96h 6m
Have you helped with whitelists before, or played Nanotrasen Career Trainer on New Player Weekend? Please elaborate on which one. I've done both.
What tips you off that a player might be a good fit for Funky, if anything? I think a good indicator is that they are willing and capable of adapting from the standards of other servers to our own (e.g. Greencomms, escalation, a more pessimistic interpretation of the setting's power structures). Because if they dislike what we are doing, another server might be a better fit for them.
Have you ever had an interesting or fun experience helping a new player? If so, tell us about it. I remember teaching a Technical Assistant named Laughs-Too-Much the basics a while ago. They're now a fully-fledged Station Engineer and have even helped me teach other Technical Assistants since, and I think it's really awesome that I was a part of that progress.
How do you like to teach interns or new players, if at all? When I play a command job, I try to ask interns how experienced they are, and assign something based off of that. In Engineering specifically, I try to teach newer players things that were not traditionally taught to Technical Assistants (like distro, the reactor, and the supermatter), and go through it step-by-step, trying to explain why we are doing a certain thing in IC terms so they can figure out how to adapt those directives later down the line.
What areas of the game would you say are your strong suit, if any? I would say I have a good grasp of "general knowledge" rather than being a savant in any particular department. I don't know much about the HFR but I know how to set all the engines up safely. I don't make super advanced chem mixes but I can cover the essentials in a reasonable timeframe. You get the idea.
What is your favorite department? Why is it your favorite department? Probably either Engineering or Security. Engineering because I enjoy the aesthetics and gameplay that comes from working in an industrial environment and Security because their presence helps set the tone for Nanotrasen as a company.
Tell us a fun fact you know about the game. The more niche, the better. The captain's sabre has a ridiculously rare chance to become a ghost role via a random sentience event (which happens when CentComm sends the "based on X we believe Y has developed Z-level intelligence" announcement). If it does, it can move around and will have a Pirate accent.
Tell us about a roleplay moment you fondly remember. There was a shift where I played a Scientist and witnessed a changeling disposal, while being completely unaware IC what was going on. I was playing a mild-mannered character that first tried to peacefully spread the word about what happened, but became increasingly paranoid and jaded as Security stamped it out. There was a point where he was going to be promoted to RD, and a cyborg told him that Command were out to get him, so he refused a mindshield (it could be poisoned or something), locked himself in the RD office, and activated an IED when Security tried to apprehend him, tearing himself to shreds and moderately wounding them.
Are you committed to keeping up with mechanics changes and learning them so you may teach new players, and presenting a friendly, helpful face in our community? Yes.
Are you willing to assist admins with whitelists by helping look over and pre-approve them? Yes.



