I see this debated alot and would honestly prefer if a ruling is made, in terms of threats that want to destroy the station when are the breaks of what a borg can and cannot do to prevent total station destruction. Such as I know rainbeon made a ruling stating a borg should not be causing fires that can cause station damage specifically trit since it can easily get to the 6500 kelvin prerequisite to destroy most walls and such. But could a borg welder bomb nukies or other threats they see constantly damaging the station and its assets in order to prevent more damage.
Link to the specific rainbeon ruling I mentioned: https://discord.com/channels/1276640157 ... 4939839659
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Borgs and what they can do to prevent NT default Law 1 violators
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Borgs and what they can do to prevent NT default Law 1 violators
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MasterElzoi
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Re: Borgs and what they can do to prevent NT default Law 1 violators
I am a bit confused on what you want a rulling for as it has been laid out. If there are some specific instances i can give you run downs. General rule is borgs should do everything they can to disable the nuke, and don’t destroy the station on mass. It depends how much the station is threatned to be destroyed by your response. Nukies are an odd case, generally borgs shouldnt be damaging assets, just dealing with asset damagers
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Re: Borgs and what they can do to prevent NT default Law 1 violators
Mostly the main thing is I guess since, I do suck at getting my points across is. Can a borg welder bomb specifically those who violate law 1 to prevent them from further violating said law, and how binary are borg laws specifically with nt default since that's also something I see argued alot, since in accordance with nt default if a borg sees a engineer use an rcd to get into a room thats bolted in order to de-arm the nuke would a borg be able to justify some station damage to prevent total station loss or would the borg no matter the context just turn hostile on the engineer in question.
