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What's your favorite T3 and why?

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BrickKent
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What's your favorite T3 and why?

Post by BrickKent »

i'm most fond of the utility of industrial but alas salvage doesn't do their job so we can't get that much of any bluespace bags and micro cells so i normally go for the tomfoolery of T3 science but it seems like a lot of other RDs prefer T3 civ for speed boots.

what do y'all think?

 

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"i curse upon thee ten million greenshifts" -Kasane Teto (i think)

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Resetium
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Re: What's your favorite T3 and why?

Post by Resetium »

industrial vs civilian is a question of whether i wanna be nice to my borgs or to medical, and i typically pick borgs
i do honestly think picking experimental is throwing right now, and arsenal is only worthwhile during war ops if you've pulled a speedrun
forky might make it worthwhile though, as it merges arsenal and experimental

 

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Allycat
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Re: What's your favorite T3 and why?

Post by Allycat »

Civ. IMO bluespace beakers and syringes are just top tier and salv often either drops them in cargo where they sit all shift, or leaves them on the station.

Borgs can handle recharging. everyone else has to eat and drink, and the hypercaps and highcaps last a while. Plus if salv is working hard, they can likely find or buy the ancient recharging cells. I only go industrial if the borgs are carrying us through rough times.

I dont expect anyone to agree, but imo civ feels the best to pick when we're low on mats (as the med items are easy to make and hugely helpful), best to pick when things are bad (can use the beakers for combat, and for healing, and its literally a 10x multiplier for chemlab). Industrial is just....we can carry more. but that also means that one person dying can remove way more supplies unless we start robbing every corpse to check for supplies. and micros are nice for borgs but if I gotta pick between never charging and beakers? beakers anytime.

If we got even a 250u beaker in tier 2 tech, my view might change, but imo the biggest impact is in helping med.

 

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