Ghosts ready up for Old Station, every 5 minutes it checks for a crew and spawns them in, if a crew already exists the option will not be present. If the max crew count is met, it will start the raffle immediately.
Crew spawns in, and fights through a very easy "dungeon" (Which is just Delta Station, the west wing) that includes many basic concepts of SS14, like Power setup, machine construction, and combat.
Crew makes it's way to Telescience and, once they are able to repair the device, are given a random disk to teleport to one of 15ish premade dungeons.
Crew enters and completes the dungeon, and the loot will contain the next disk for the next dungeon, alongside some kind of loot that will allow them to traverse the main station map once they get there.
Once (up to) 4 dungeons are completed, the loot will instead have a disk that will send out a pulse of energy, which will teleport The Old Station to the same map as the regular station, alerting the crew of the main station about an incoming shuttle, possibly including the fact that it's non-hostile / detected as Nanotrasen in origin(?)
After that, the crew can use the many things they've scavenged to leave Old Station, or can wait for pickup. After this event is finished, Old Station is no longer accessible for the ghosts. If the crew is to fail, Old Station will be reset for the next crew of people, and the raffle will prioritize players who have not had a turn yet.
The concept is mostly taken from Goonstation's iteration of Telescience, which has you going on expeditions to preset dungeons, most of which contain a reward for completion and a disk to go to another adventure zone. Hopefully this iteration will avoid the boring slog that is repeating the exact same challenge every time. Bonus points if Old Station itself has multiple variants.






