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Event Idea - Refugee Crisis

Posted: Sun May 17, 2026 4:24 pm
by PotatoFishyDishy

TLDR
The Station is receiving Syndi Defectors promising Secrets should their survival and wellbeing be looked after. The syndicate itself plans on stopping them.

The Details
Theres half a dozen to a dozen Defectors/Refugees coming to the station, Their goal is to survive until CC. Thinking several "Waves" with 2-3 Ships of Refugees in total at different times.

Syndicate Sleeper agents and traitors will have the primary Goal of preventing the Defectors from reaching CC. Possibly a Nukie team sent aswell with the same primary goal in mind.

The Agents could be informed ahead of time of the names of each Defector, Names which aren't on the crew manifest yet. Could alternatively Inform them as the Refugees arrive.

Optional bits
Have CC Inform the station that the Defectors are required to keep Syndicate IDs and Icons on at all times for easy identification.

Do it on a smaller station to strain the Crew with Overpopulation.

Send a lone Syndicate agent posing as a Refugee sent to prevent Defectors from reaching CC (could make them a Loneop)

The big secret? The password to the Syndicate Tactical Snail Depot is 122333444455555

Pros

Control over how many Defectors and Syndicate Agents happen as the Shift goes on.

Absolute Chaos

Possible CC shenanigans

Possible Nukies

Cons

Absolute Chaos

Possible CC shenanigans

Possible Nukies


Re: Event Idea - Refugee Crisis

Posted: Sun May 17, 2026 4:50 pm
by PotatoFishyDishy

To Makesure its not just Traitors gamemode with extra steps, maybe encourage CC to try to value syndicate secrets over crew lives


Re: Event Idea - Refugee Crisis

Posted: Mon Jun 08, 2026 3:06 am
by TheHolyAegis

The only problem would be getting enough players to take these refugee roles, since most people join the game instead of observing.