Page 1 of 1
Event Idea - Refugee Crisis
Posted: Sun May 17, 2026 4:24 pm
by PotatoFishyDishy
TLDR
The Station is receiving Syndi Defectors promising Secrets should their survival and wellbeing be looked after. The syndicate itself plans on stopping them.
The Details
Theres half a dozen to a dozen Defectors/Refugees coming to the station, Their goal is to survive until CC. Thinking several "Waves" with 2-3 Ships of Refugees in total at different times.
Syndicate Sleeper agents and traitors will have the primary Goal of preventing the Defectors from reaching CC. Possibly a Nukie team sent aswell with the same primary goal in mind.
The Agents could be informed ahead of time of the names of each Defector, Names which aren't on the crew manifest yet. Could alternatively Inform them as the Refugees arrive.
Optional bits
Have CC Inform the station that the Defectors are required to keep Syndicate IDs and Icons on at all times for easy identification.
Do it on a smaller station to strain the Crew with Overpopulation.
Send a lone Syndicate agent posing as a Refugee sent to prevent Defectors from reaching CC (could make them a Loneop)
The big secret? The password to the Syndicate Tactical Snail Depot is 122333444455555
Pros
Control over how many Defectors and Syndicate Agents happen as the Shift goes on.
Absolute Chaos
Possible CC shenanigans
Possible Nukies
Cons
Absolute Chaos
Possible CC shenanigans
Possible Nukies
Re: Event Idea - Refugee Crisis
Posted: Sun May 17, 2026 4:50 pm
by PotatoFishyDishy
To Makesure its not just Traitors gamemode with extra steps, maybe encourage CC to try to value syndicate secrets over crew lives
Re: Event Idea - Refugee Crisis
Posted: Mon Jun 08, 2026 3:06 am
by TheHolyAegis
The only problem would be getting enough players to take these refugee roles, since most people join the game instead of observing.
Re: Event Idea - Refugee Crisis
Posted: Tue Jun 16, 2026 11:48 pm
by BrickKent
TheHolyAegis wrote: Mon Jun 08, 2026 3:06 am
The only problem would be getting enough players to take these refugee roles, since most people join the game instead of observing.
it could be set up to have it where if a crew member is RRed (rotting, dying far from station, ashed, etc) it spawns a refugee ghost role for them
Re: Event Idea - Refugee Crisis
Posted: Thu Jun 18, 2026 2:49 am
by TheHolyAegis
I guess an admin could do that
Re: Event Idea - Refugee Crisis
Posted: Sun Aug 23, 2026 2:02 am
by ParabrA
They could also have dedicated players be the visitors on round start knowing that they might have to wait 15 minutes prior to arriving on station. (kinda like how for the prop hunt mode the admins pick the seekers prior to round start in lobby) Also maybe late joining players could have only the visitor role as an option?