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Resprite thoughts, aka "Why I can't play my moth here"

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rwrv
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Resprite thoughts, aka "Why I can't play my moth here"

Post by rwrv »

The new moth resprite is great. If your moth fits it, that is. An increase in style and a subjective increase in quality of the sprite has lost a lot of versatility. The small eyes do very little to fix this, especially with heterochromia, where the markings don't work properly. The spritework tells me every moth I play should be tough and angry all the time. I didn't feel any of that level of emotion with the upstream sprites, and that's a good thing. Sprites shouldn't dictate how you play a character.

My own moth character is intentionally weak and punchable, and just cannot work with these sprites at all. It just looks wrong, no matter what combo of markings I try. It always looks like it's spent the past 10 years going to the gym. That's just not right.

 

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snoobie
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Re: Resprite thoughts, aka "Why I can't play my moth here"

Post by snoobie »

what

 

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Kefir

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Kefir
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Re: Resprite thoughts, aka "Why I can't play my moth here"

Post by Kefir »

rwrv wrote: Sat Mar 28, 2026 7:23 am

The new moth resprite is great. If your moth fits it, that is. An increase in style and a subjective increase in quality of the sprite has lost a lot of versatility. The small eyes do very little to fix this, especially with heterochromia, where the markings don't work properly. The spritework tells me every moth I play should be tough and angry all the time. I didn't feel any of that level of emotion with the upstream sprites, and that's a good thing. Sprites shouldn't dictate how you play a character.

My own moth character is intentionally weak and punchable, and just cannot work with these sprites at all. It just looks wrong, no matter what combo of markings I try. It always looks like it's spent the past 10 years going to the gym. That's just not right.

Start playing as human/another mutrace bruh :do:

 

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Re: Resprite thoughts, aka "Why I can't play my moth here"

Post by Kefir »

snoobie wrote: Sun Mar 29, 2026 5:05 am

what

True...

 

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