The new moth resprite is great. If your moth fits it, that is. An increase in style and a subjective increase in quality of the sprite has lost a lot of versatility. The small eyes do very little to fix this, especially with heterochromia, where the markings don't work properly. The spritework tells me every moth I play should be tough and angry all the time. I didn't feel any of that level of emotion with the upstream sprites, and that's a good thing. Sprites shouldn't dictate how you play a character.
My own moth character is intentionally weak and punchable, and just cannot work with these sprites at all. It just looks wrong, no matter what combo of markings I try. It always looks like it's spent the past 10 years going to the gym. That's just not right.