I do want some feedback on the changes I made to my character "Ruby Redd" when I "promoted" her from secoff to HOS.
I added a small storyline, but I also don't want to make her a "main character syndrome"
In my playing of secoff, I would often nag Genetics or Medical to give Ruby a "upgrade" (usually nagging for carp lungs so that I could survive spacing)
Now, as HOS, I have given her the "frail" trait which she did not have before, and RP that she has permanent lung damage from this (characterized by coughing & blood as emotes)
I had my first shift as HOS, and I presented this condition as an occasional cough, and "spitting up a glob of blood" during my first brief.
Additionally, to counteract this frail trait, Ruby (has / may) ask Atmos for a custom internals tank with helium mixed with ox, but not roundstart; more as something I would only request if we go blue or red and I expect I may have to enter combat myself.
The goal here is to use the frail trait as a reason to delegate, rather than actively pursue combat, and only lean on something like that situationally rather than as a standard buff.
I want some feedback on this, and see people's opinions if this is "too much"? Or if I could do it different/ better.
Totally don't want to "powergame" here, and I fully submit to admin discretion